.. |
lang
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initial PAL simulation implementation
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2024-05-05 13:44:23 -04:00 |
module
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retuned chromatic aberration
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2024-05-05 14:48:27 -04:00 |
var
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initial PAL simulation implementation
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2024-05-05 13:44:23 -04:00 |
composite.fsh
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added noir color palette and improved dot matrix game palette
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2024-04-26 23:23:26 -04:00 |
composite.vsh
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started moving shareable code to modules
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2024-04-11 14:59:46 -04:00 |
final.fsh
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retuned chromatic aberration
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2024-05-05 14:48:27 -04:00 |
final.vsh
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initial implementation of horizontal blur
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2024-04-14 18:52:46 -04:00 |
gbuffers_basic.fsh
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started moving shareable code to modules
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2024-04-11 14:59:46 -04:00 |
gbuffers_basic.vsh
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fixed texture warp breaking world curvature
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2024-04-21 22:02:02 -04:00 |
gbuffers_clouds.fsh
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changed world curvature to be exclusive rather than inclusive
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2024-04-15 17:20:57 -04:00 |
gbuffers_clouds.vsh
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clouds are now excluded from texture warping
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2024-04-19 21:02:59 -04:00 |
gbuffers_hand.fsh
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added held item exclusion option for texture warping
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2024-04-11 15:44:45 -04:00 |
gbuffers_hand.vsh
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hand is now excluded from world curvature
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2024-04-15 22:17:25 -04:00 |
gbuffers_skybasic.fsh
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changed world curvature to be exclusive rather than inclusive
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2024-04-15 17:20:57 -04:00 |
gbuffers_skybasic.vsh
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changed world curvature to be exclusive rather than inclusive
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2024-04-15 17:20:57 -04:00 |
gbuffers_skytextured.fsh
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changed world curvature to be exclusive rather than inclusive
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2024-04-15 17:20:57 -04:00 |
gbuffers_skytextured.vsh
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changed world curvature to be exclusive rather than inclusive
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2024-04-15 17:20:57 -04:00 |
shaders.properties
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corrected N64 color depth
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2024-05-05 13:46:35 -04:00 |