aeon-199x/shaders/lang/en_US.lang

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profile.DEFAULT=Default
profile.AEON=Aeon Upstream
profile.DOS=DOS
profile.PSX=PSX
profile.REALITY=Project Reality
profile.VR32=VR32
option.pixelSize=Downscaling
value.pixelSize.1=Off
value.pixelSize.2=Low (2x)
value.pixelSize.4=Medium (4x)
value.pixelSize.8=High (8x)
value.pixelSize.16=Silly (16x)
screen.COLOR=Color
option.colorMode=Color Mode
value.colorMode.0=HSV
value.colorMode.1=RGB
option.dithering=Dithering
option.rgbSteps=RGB Depth
option.hueSteps=Hue Depth
option.satSteps=Saturation Depth
option.valSteps=Value Depth
screen.SCREEN=Screen
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option.aberration=Chromatic Aberration
screen.CONSOLE=Consoles
screen.PSX=PSX (1994)
option.vWarp=Vertex Warping
option.vWarp.comment=Emulates screen-space vertex snapping responsible for vertex wobble on the Playstation
value.vWarp.0=Off
value.vWarp.1=Minimal (1x)
value.vWarp.2=Low (2x)
value.vWarp.4=Medium (4x)
value.vWarp.8=High (8x)
value.vWarp.16=Extreme (16x)
value.vWarp.32=Silly (32x)
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option.tWarp=Texture Warping
option.tWarp.comment=Emulates affine texture mapping responsible for warping textures on the Playstation
screen.REALITY=Project Reality (1996)
option.hBlur=Horizontal Blur
option.hBlur.comment=Emulates the blur responsible for reducing LCD clarity on the N64
screen.FX=FX
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option.dof=Depth of Field
option.dof.comment=Downscale out-of-focus objects
option.dofRes=DoF Dither
option.dofRes.comment=Whether DoF focus affects dither resolution.
value.dofRes.0=Static
value.dofRes.1=Dynamic
option.worldCurvature=World Curvature
value.worldCurvature.0=Off
value.worldCurvature.1=Cylinder
value.worldCurvature.2=Round
option.worldRadius=Curvature Strength
value.worldRadius.1024=Low (1024)
value.worldRadius.512=Medium (512)
value.worldRadius.256=High (256)
value.worldRadius.-256=Inverse (-256)