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b8ec85d1ac
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ntsc s-video functions as intended
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2024-07-14 13:17:57 -04:00 |
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ef6aa47417
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readded mono palettes, with support for n-bit shades
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2024-07-13 10:26:41 -04:00 |
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a7e2143491
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Merge branch 'mode-def' into color-space
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2024-07-13 09:29:10 -04:00 |
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24c546e450
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created 8-bit profile
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2024-07-12 22:31:17 -04:00 |
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c779d2feee
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Merge branch 'mode-def' into color-space
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2024-05-17 21:22:04 -04:00 |
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410bbdbf16
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corrected color positions for chromatic aberration
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2024-05-17 21:19:42 -04:00 |
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e44bbe2125
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Merge branch 'mode-def' into color-space
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2024-05-17 21:16:13 -04:00 |
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86ad465ae2
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aberration now has less clarity and works with other post-processing effects
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2024-05-16 11:35:41 -04:00 |
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278c3ac670
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fixed typo
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2024-05-13 16:26:40 -04:00 |
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9b9cf33236
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initial unified color space implementation
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2024-05-13 16:26:00 -04:00 |
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7e8c6ca9e0
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fixed vertex effects not applying to block breaking
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2024-05-09 13:31:11 -04:00 |
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e43b783ba7
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fixed block breaking transparency
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2024-05-08 13:53:40 -04:00 |
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0bcae51cce
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retuned horizontal blur
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2024-05-05 17:20:01 -04:00 |
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48076653f9
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adjusted screen screen option spacing
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2024-05-05 14:51:28 -04:00 |
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8401f8bcf0
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retuned chromatic aberration
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2024-05-05 14:48:27 -04:00 |
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a5a2b8c29f
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corrected N64 color depth
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2024-05-05 13:46:35 -04:00 |
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532f5c5df1
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initial PAL simulation implementation
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2024-05-05 13:44:23 -04:00 |
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eeed80fe76
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added connector option for composite and s-video
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2024-05-04 00:33:08 -04:00 |
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b73905e8af
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created signal effect with NTSC emulation
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2024-05-03 23:58:07 -04:00 |
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ac6255175c
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fixed scanlines for real this time :/
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2024-05-03 22:24:04 -04:00 |
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fcaed6a5e6
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fixes to scanline function
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2024-05-03 22:18:22 -04:00 |
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59a9f24f3a
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added 'hard' scanline option
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2024-05-03 22:08:09 -04:00 |
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7305a8e17f
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added noir color palette and improved dot matrix game palette
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2024-04-26 23:23:26 -04:00 |
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81814e78ea
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changed ID fields to have more readable names
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2024-04-26 22:44:10 -04:00 |
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f2521cff5b
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shortened the name of the obra dinn preset
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2024-04-24 23:31:22 -04:00 |
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7007052618
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reoriented HSV around bit depth rather than steps
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2024-04-23 00:14:28 -04:00 |
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e99cde4ca9
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added 15- and 18-bit RGB modes
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2024-04-22 22:48:36 -04:00 |
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97398ac569
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Merge branch 'main' into color-depth
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2024-04-22 22:15:05 -04:00 |
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63aab039fe
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interlace now alternates on frame rather than worldtime
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2024-04-22 22:05:40 -04:00 |
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62a10d890d
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changed rgb 'steps' to real bit depths
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2024-04-22 22:00:59 -04:00 |
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12fa2ccde8
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fixed texture warp breaking world curvature
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2024-04-21 22:02:02 -04:00 |
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9597f3e525
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removed vertex warp from Project Reality profile
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2024-04-21 21:00:28 -04:00 |
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814e703e11
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initial implementation for scanlines
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2024-04-20 22:13:24 -04:00 |
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f6faf58d18
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unify changes
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2024-04-20 21:05:38 -04:00 |
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cc08b457a7
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added interlace to relevant profiles
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2024-04-20 20:47:45 -04:00 |
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436518a033
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initial implementation of interlace effect
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2024-04-20 20:47:00 -04:00 |
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4b2043d657
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clouds are now excluded from texture warping
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2024-04-19 21:02:59 -04:00 |
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1fa7b2589b
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retuned depth of field blur calculation
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2024-04-18 17:02:53 -04:00 |
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14d63278ec
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adjusted chromatic aberration strength
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2024-04-18 16:45:02 -04:00 |
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0e0d7743ce
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adjusted number of steps used for curvature and fixed height jump
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2024-04-18 16:44:49 -04:00 |
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0cfb16e33a
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added curvature strength slider and restructured world module
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2024-04-18 16:23:06 -04:00 |
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844b782c40
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chromatic aberration is now dynamic
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2024-04-18 11:41:47 -04:00 |
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623a7e4645
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added chromatic aberration
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2024-04-18 00:22:26 -04:00 |
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6721e66bf4
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fixed typos
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2024-04-17 11:20:09 -04:00 |
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e95c476ba4
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cleaned up horizontal blur code
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2024-04-17 10:54:58 -04:00 |
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a6b1694464
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hand is now excluded from world curvature
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2024-04-15 22:17:25 -04:00 |
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322eaacb25
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changed world curvature to be exclusive rather than inclusive
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2024-04-15 17:20:57 -04:00 |
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87b0493935
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merged in horizontal blur effect and restructured options menu
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2024-04-15 17:17:43 -04:00 |
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85a89beec7
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Merge branch 'fx' into experimental
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2024-04-15 16:07:49 -04:00 |
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b893ecce79
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initial implementation of horizontal blur
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2024-04-14 18:52:46 -04:00 |
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